2nd Place Winner at
A webapp puzzle game with a research objective, built over a 24 hour period at the 2017 Biola University Hackathon.
Team members: John Jiang, David Kim, Shinlynn Kuo, Shinray Kuo
More info on Biola Hacks, with submission details:  biola-hacks.devpost.com
Try it here (in original submission state, bugs and all!):  Memoria
- A webapp game with a research objective.
- Data gathering combined with entertainment and engagement.
- Memoria is designed to test a variety of players on their short term and visual working memory.
- Ideally, we want researchers to be able to come to conclusions or insights based on the responses and data.
Visual representation of the narrative path.
Art Assets and Design
- Characters drawn in Adobe Photoshop CS6.
- All original assets were done during the hackathon.
- Backgrounds for scenes edited from other sources:
- Forest background by waqasmalik
- Mountain background by hongqizhang
- Desert background by Magdalena Płoszkiewicz
What We Want to Add
- More structured and research driven questions / scenarios.
- Hypothesis testing: Chunking vs No chunking.
- "Ranking" algorithm that will apply a metric on players.
- Weighted to reflect more difficult problems.
- More engagement and immersion with the art style and visuals.
- Allow for interactions within the visual canvas.
- Spend time creating animation frames.
Whiteboard planning for the project concept.
Game Flow and Elements
- All challenges / questions are tied together by a single narrative.
- Completion of the game (full data set) is encouraged, so players proceed even if they answer incorrectly.
- Players who complete challenges successfully will receive a time bonus that positively impacts the plot (not yet implemented).
"Little Brother" and "Rufus the Goat".
- All visuals powered by the P5.js library
- SQL database stores player's choices and information if player voluntarily submits it.